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Fleeing the Complex Anonymous 06/15/2019 (Sat) 13:30:05 [Preview] No. 11536 [Reply] [Last 50 Posts]
Download link here: https://files.fm/u/2hzrfdzj

Fleeing the Complex is basically a flash game and to play this game you should have Flash Player and Adobe Air in your device. One can play this game in this smartphone, tablet, computer and laptop. Henry Stickmin is the hero of the game and in this sequel of the game due to his past actions he is imprisoned in an area named as The Wall.



Star Citizen debacle Anonymous 02/11/2019 (Mon) 06:43:33 [Preview] No. 11522 [Reply] [Last 50 Posts]
Destroyed by rampart mismanagement (i.e. corruption.) It's sad how too much money can often easily destroy projects, which is the opposite of what you'd think. The best games are often indie games now rather than soulless commercial junk food.

https://youtu.be/9hPxnBAdbbo?list=PL7SIP0NDfM2yyHKfRmCAociCcJKZHHY0E


Anonymous 03/20/2019 (Wed) 10:56:58 [Preview] No.11523 del
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Anonymous 03/20/2019 (Wed) 11:42:19 [Preview] No.11524 del
"In March 2017, CIG announced Star Citizen would eventually use the Vulkan API and drop support for the DirectX 12 API to support Linux and pre-Windows 10 users."

Changing graphics APIs six years in... This is what happens when a noob with a dream hits it big with a kickstarter campaign. Anyone who has done this before knows fundamentals like whose tech they're going to use and why before they even start talking to others about it.

They're still probably lost. Vulkan 32 bit doesn't work, so unless you are consciously leaving 32-bit platforms behind or actually need a multithreaded graphics API (you don't, and if you do you're doing it wrong) OpenGL is still the way to go for multiplatform games like this.


Anonymous 04/03/2019 (Wed) 21:21:55 [Preview] No.11525 del
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Anonymous 05/03/2019 (Fri) 16:32:57 [Preview] No.11526 del
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>>11523
I'd eat that.



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Anonymous 01/20/2019 (Sun) 17:28:52 [Preview] No. 11518 [Reply] [Last 50 Posts]
Street fighter appreciation time.
https://twitter.com/streeterfightin/status/1085746126240784385

Pics unrelated.



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plague Inc evolved Anonymous 12/29/2018 (Sat) 15:06:32 [Preview] No. 11517 [Reply] [Last 50 Posts]
So I pirated 1.15 version of this game and even if I unlock something it's not saved, what to do? Do any of you know how to deal with this?



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kaleidoscope Anonymous 12/03/2018 (Mon) 10:21:53 [Preview] No. 11516 [Reply] [Last 50 Posts]
kaleidoscope
- http://khomalev.ho.ua/kaleidoscope2017.html
#kaleidoscope #second #beautiful #patterns



Crcking, hacks, and exploits general Anonymous 07/28/2018 (Sat) 06:37:48 [Preview] No. 11514 [Reply] [Last 50 Posts]
For all your console and game hacks.
Rom hacks, even tools are allowed.
Uploading a few in thread


SFC patching Anonymous 07/28/2018 (Sat) 10:17:42 [Preview] No.11515 del
beat & LunarIPS + WASABI header remover
beat.exe 344576 B

SHA256: AFA6DA05E16C692E08EBF4EC526C9C14D60BCC5F54F458B94E438CAA3AB59787
BLAKE2sp: E7FCFE57F1C7BBDA0BE190CE6F8EAD3BED6219679715AFB0CDE1DA2467F44B46
Lunar IPS.exe 155648 B
SHA256: 2E8FC5F64756ED709199AA8A48F4FFB8FE69AF6FBFEA9139351F3CE2A0A6A520
BLAKE2sp: 1030D7D89BE47CF239C327610A2D869531F09D9CC6762BBFFEE3DAA9C4D2D936
snesROMUtil.exe 60928 B
SHA256: 62614DC0A586A5D5991E59AFB7F423E516A4B86DE916126B68172D1761473EB9
BLAKE2sp: E6D5761C565DFFEB9C9A51A3276537950C4278C0DB8B8B67A319D835CABFDA88



SOULSBORNE is a cancerous subgenre name just like metroidvania Anonymous 03/15/2018 (Thu) 05:05:24 [Preview] No. 11422 [Reply] [Last 50 Posts]
I want to kill the faggot who coined this term. Soulsborne is a piece of shit genre since Dark Souls 1,2, and even 3 are EXTREMELY different than Bloodborne. Bloodborne rewards speed and precision, while Dark Souls rewards load out preparations and patience. Sure there are speed demons in Dark Souls, but they're an outlier once you realize how UNGODLY TANKY enemies get past NewGame+. Yes DEX and Endurance builds are a thing, but to get them to be viable you still need lots of planning and scavenging of materials. Additionally the movement speed of the character doesn't improve invincibility frames, in fact the slower you are, the more i-frames you have, specially in Dark Souls 1 where fat rolling is AN EXTREMELY viable tactic.

The games actually punish you for rolling faster when it comes to rolling through attacks. Hell shield bonuses such as the eponymous grass crest shield show that the game was designed around shield usage. This is in stark contrast to Bloodborne where, yes loadouts are a thing, but reaction time and speed always wins the day. It's not like in Dark Souls where you can pop a Havel's/Smough Set and poise through attacks and cheese bosses with strategy. Sorry for the ranting but I just had to get this out of mind this springbreak due to interacting with some retarded relatives.
12 posts and 2 images omitted.


Anonymous 03/16/2018 (Fri) 19:37:23 [Preview] No.11435 del
>>11433
I'm gonna multi post here, but whatever;

I have a theory on these questions but I'm too impatient to see other's thoughts on the subject. I think that the Dark Sign was placed on those who not only were useful to the gods but deemed dangerous due to this, but to those who are seen as a threat. In essence human warriors who achieved great power were cursed with the sign.

Why? Well if you recall, Humans who have their humanity drive them mad turn into the awful creatures, Manus included, we see in the Oolacile DLC in DaS1. It's my belief that the undead curse was developed in response to the Oolacile incident in order to manipulate and control humans they deemed too powerful appropriately. This is why so much emphasis is placed on the plundering of the grave of primeval man, they perturbed his grave and probably offered humanity to it.

In essence the Dark Sign is just a way to seal away mankind's raw power potential.

The reason why all humans who achieve enough power are seen as threats is because as the DLC in DaS3 confirms, man is in fact a direct descendant of the Furtive Pygmy, in fact after he, many followed suit. There was in fact multiple pygmy kings. Whether he created them or not, is a mystery, but from one many came. This doesn't explain however just what is the abyss, since even though Dragons can survive it as shown by Kalameet, it still doesn't explain why dragons can be corrupted by the Abyss after they consume it long enough. It still doesn't explain why humans can be corrupted by the abyss either.

Maybe the Abyss is just a side effect of the flame and the TRUE equilibrium state is the primordial, boring, grey land full of Everlasting Dragons, and clams. Regardless one thing has not changed humanity is fucked unless they turn into Dragonoids, fuck over the gods and quarantine the Abyss.


Anonymous 03/27/2018 (Tue) 01:30:39 [Preview] No.11441 del
>>11434
It's shit, and I wish this was just hyperbole. It's literally ENB plus DS Fix being sold at like $40.00 plus tax.


Anonymous 05/15/2018 (Tue) 00:16:02 [Preview] No.11475 del
>>11441
>MFW there's a shitload of shit eaters unironically saying IT'S A REMASTER NOT A REMAKE and other retarded shit like that

And then when you mention stuff like Skyrim, Halo CE Anniversary, and many other remasters they start making up bullshit on the spot. Shit like this is why I've long stopped calling myself a "gamer", because most "gamers" are brain dead faggots who defend anti consumer practices just to get another video game high.


Anonymous 05/15/2018 (Tue) 00:17:16 [Preview] No.11476 del
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>>11475
I'm so angry I forgot to put in a reaction image


Anonymous 07/19/2018 (Thu) 12:07:42 [Preview] No.11513 del
It's not a genre. Dark Souls is a 3rd person ARPG.



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metal gear solid shit Anonymous 07/13/2018 (Fri) 19:28:56 [Preview] No. 11512 [Reply] [Last 50 Posts]
And other memes.



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game stop Anonymous 06/18/2018 (Mon) 20:20:18 [Preview] No. 11511 [Reply] [Last 50 Posts]
Game stop is struggling and looking for a buyout. I have long hated thst evil company, bonzai!



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minecraft Anonymous 04/30/2018 (Mon) 16:29:51 [Preview] No. 11466 [Reply] [Last 50 Posts]
i want to play minecraft

does anyone else want to play minecraft?


Anonymous 05/01/2018 (Tue) 08:14:30 [Preview] No.11467 del
i still remember my first minecraft world. i spawned in a taiga next to a beach and a desert, it was in r1.0 i didn't know how to play minecraft. i died a lot from monsters for a while, and eventually figured out how to craft. i then built a nice small house on the beach (it was small, but felt big to me), and eventually i realised i needed food. a placed some small farming blocks down by the water, and eventually expanded it, digging a bit deeper into the sand so i made a nice wheat farm. on the backdoor of the sand house there were stairs which led down to the farm (it was a bit deep down, maybe 2-3 blocks from the surface level). i never explored, i just sat by in my cozy beach area, but one day i realised i needed materials. so i ventured into the nearby cave entrance. it was scary. but after a very long trip and facing numerous foes, i finally made it to the surface with lots of iron, coal, redstone and a single diamond. i cherished the diamond, but i didnt know what to do with it, so i made it into a jukebox. now with all the riches i had aquired, i was sure people of long and wide would come here to make a new settlement, so i made a nice hotel. it had only two rooms, but was still bigger than my other house. i also discovered a cool technique, shearing leaves and then placing them on chopped logs to create room plants! by that point i hadn't disovered flowers, and wouldn't cotninue to do so for a very long time. other projects ensued, and eventually i had a small outpost in the desert 100 blocks from my other things, as well as a cactus-protected storehouse. then, something terrible happened. one night whilst hunting for monsters, i was low on health so i fled to the storehouse, but i poked myself on a cactus. everything i had was gone. it was one of hte most tragic moments. i had to venture into the depths of the caves once more. after many deaths and tries, i got a decent iron set again, and started to look around on the surface. i realised it was snowing in the taiga, and i could collect snow, so i made place and gathered snow and built a snow castle. it was cramped and awkward, so i wasnt satisfied with it. then, my mind was blank, and i didn't know what else to do. i looked out onto a swamp, and decided to build a few mudhuts there before leaving, it all felt pointless and meaningless. so i deleted the world and moved on to other things like smp and other games. i regret it to this day, it was the world i treasured the most, all those memories will be gone forever.


Anonymous 05/14/2018 (Mon) 16:04:08 [Preview] No.11473 del
I got tired of Minecraft because of its abysmall combat system. It took ages for the game to give the player shields and item enchantments or healing items. It took years for the stamina bar to affect combat.

However even with all of these things, I still can't justify the game, or purchase. The enemy variety is still abysmally poor, with the only unique enemy being the Spider-Jocky. But, even if there were more enemy variety there's another reason why I just can't get into Minecraft.

That being the combat animations. The combat animations to this day still sucks ass, and there's only one mod out there that actually gives the enemies animations and it's not a fully realized or finished mod at that. If you're interested in the mod's name it's Mo Bends.

There's also other things that have prevented me from playing the game though, it's not just the combat, but combat is the biggest culprit for me. Another big reason why is because I have to mod into the game Minecolonies and Millenaire to make the world feel alive, and have some sort of progression to it. However due to Java's limitations, as well as Mojang plus Microsoft's refusal to move the game to C++ these two mods are advancing at a snail's pace.

Moreover Minecolony has been abandoned multiple times and has had to scrap a lot of features such as fortress walls and militias. There's also the death of one of my favorite Trains and Blimps mods along with my favorite furniture mods made by a /v/irgin. It hurts to say, but I just can't go back to Minecraft. For me there's been two hotness ever since they were in a playable state, those being Castle Story and Timber and Stone.

Here's my opinions on them

Castle Story is basically old school Minecraft but as an RTS. Meaning no hunger systems, enchantments etc. but I don't care. The game let's me build giant ass fortresses that I have to defend against roughly 70 waves of difficult enemies. There's two other game modes, but one is a sandbox, the other is a boring control points thing that is better played against people, not the shitty AI.

The game has its problems though,for starters the wave difficulty is based on a dice roll, so the difficulty spikes can be really unfair at times. Additionally the AI has some big problems with its pathfinding, and the civilian units constantly like doing suicide attacks against enemies, even enemies that can one shot them. There's also a memory leak bug that creeps up if you play the game for more than 3-5 hours.

Also the devs are really incompetent at game balancing and when a bug is too hard to fix they remove features from the game. In the old days of the game your units wouldn't be able to phase in our out of each other, they actually colided with each other and could create traffic jams if you designed your castle poorly. Also in the old days you would be able to build armies of around 40 before the game would crash. Now the devs put in a population limit of 15. Which you can increase but you have to do it via the game's lua config settings, the Devs are total faggots and tell the community they're never letting the player base change this setting via normal menus too.

Message too long. Click here to view full text.



Anonymous 05/14/2018 (Mon) 23:43:47 [Preview] No.11474 del
>>11473
Timber and Stone, Timber and Stone is basically Dwarf Fortress lite to be honest, it's a very fun game if you go in without high expectations. If you go in expecting the full DF experience but in 3d you're setting yourself up for failure. I unfortunately don't have that many interesting screen caps for it, so herer's another castle story screen instead.


Anonymous 06/03/2018 (Sun) 18:46:45 [Preview] No.11498 del
>>11473
Minecraft isn't about the combat though


Anonymous 06/12/2018 (Tue) 17:11:38 [Preview] No.11504 del
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>>11498
It's a survival game where the most important resource (gunpowder) for terraformation is locked behind mob farming. The combat being shit severely detracts from the overall experience. Sure you could be an autist and design a mob farming machine to do the work for you, but until you have a steady supply of materials to do so, combat is still a crucial aspect. So no, one of Minecraft's key gameplay aspects is combat, and it's fucking garbage in singleplayer and arguably multiplayer as well.